AIHS / AIOH / HFESA Members - $20.00 +GST
Non Members - $65.00 +GST
The Australian Institute of Health & Safety (AIHS) in partnership with the Human Factors and Ergonomics Society of Australia (HFESA) invite you to join a webinar on, Accessible and immersive technology to achieve optimum work performance on Thursday 14 November 2019 from 2.30 - 3.30 pm (AEDT).
Immersive experiences provided by modelling, simulation, virtual or augmented reality, animation, serious games, and interactive technology can support collaborative design of work. These methods provide new ways of teaching, training, learning, and communicating.
The technology can enhance traditional messages of safety, hazard identification, and risk assessment. Site induction can be improved, as well as toolbox talks, teaching and training, mentoring, and supervision.
Event recreation can occur with high-fidelity. Decision-making can be enhanced by the transparency and emotional and affective experiences, afforded by this technology. What was once cumbersome and costly can be made efficient, accessible, agile, cost-effective, seamless, and engaging. What was once disruptive can become seamless to operations. Participants will learn about the underpinning human factors considerations to support these technological advancements and case examples will be provided.
Be able to define and learn about practical applications of modelling, simulation, virtual or augmented reality, animation, serious games, and interactive technology
Identify human factors considerations underpinning the application of this technology and learn why it can be important to good work design
Identify organisational change-management processes that might need to be undertaken to adopt these technologies
Date: Thursday 14 November 2019
Time: 2.30 - 3.30 pm (AEDT)
Format: Webinar Format - Login details will be emailed to registered attendees 1-2 days prior to the webinar.
Audience: This webinar would be suitable for
SIA / AIOH / HFESA Members - $20.00 +GST
Non Members - $65.00 +GST
REGISTRATIONS CLOSE 10.30 am on THURSDAY 14 NOVEMBER.
This webinar will be recorded and distributed to paid registered attendees 3-4 days after the event.
Sara Pazell, MBA,PhD,CPE
Sara is a human-centred design strategist. She is the managing director of an Asia-Pacific consultancy practice, Viva! Health at Work (cognitive, physical, and organisational analysis and human factors & ergonomics design in industrial and office settings, including workplace wellbeing programs). Sara is an industry fellow, adjunct lecturer, and sessional lecturer with four Australian universities supporting research and teaching in in areas of health, human factors, ergonomics, organisational development, and work design. Sara is an expert faculty member for Australia’s only certified Wellness WiseTM Practitioner training, maintaining a focus on good work design. Sara is interested in the human factors rationale underpinning the drive for new technologies, the solutions that are possible through immersive experiences, and the organisational approaches to adopt and manage the changing work environment.
James Tibbett, BE (mining), PhD – CEO & Co-Founder, SeePilot
CEO & Co-Founder SeePilot, company director, Vantage Interactivepast Virtual Reality Development Manager – School of Mining Engineering, UNSW. James specialises in spatial collobration and immserive experiences for visual communication. He is helping to change the way that workers communicate in complex worksite environments by applying developments in mobile and visualisation technology to let people see the “whole” picture. SeePilot improves hazardous worksite management by enabling people to communicate with the "whole" picture. SeePilot is a tool for workers to create 360° virtual tours of a worksite, that their team can layer with information (eg, markups, voice memos, comment threads) in real-time. This captures a complete record of work environment and adds visual context to communication - bringing everyone onto the same page.
Andrew Goldston, Co-Founder, Director of Operations - Real Serious Games &/or Karen Sanders, Co-Founder, General Manager, Commercial Director - Real Serious Games
Andrew is an avid gamer who was intrigued by the “subliminal learning” facet of games from an early age. Andrew is drawn to the philosophy of games and understanding what defines their success. He believes that games have applications beyond entertainment. Working as a Project Manager in the engineering and construction sector, Andrew noticed that the industry was plagued by inconsistent communication and planning practices, these repeatedly have a negative impact on project costs and delivery. Andrew’s vision is that project information, if accurately harnessed in an interactive gaming engine, can be transformed into useful visual information, for effective planning and communication across teams in real-time. Andrew co-founded Real Serious Games on a mission to create accurate, useful and interactive virtual worlds. So far, in a relatively short time frame, Andrew and the talented RSG team have had enormous success in this mission. He is a staunch believer of Extended Reality and recognises its true potential in learning and development. Under his guidance, Real Serious Games has continually refined and improved the RSG content design and development process to a more “outcomes” based approach. Andrew believes immersion and extended reality (XR) will play a major role in our acceleration towards what he defines as an “XR World” and endeavours to ensure RSG remains at the forefront of XR development. He enjoys spending time with his family, playing games and raising chickens.